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Amit Ginni Patpatia
Amit Ginni Patpatia
Lead Lighting Artist - Mentor - Educator - Freelancer
Portimão , Portugal

Summary

Lighting Artist | Unreal Engine | Unity | Lumen | Nanite | Lighting Bot Mentor

I create lighting that tells stories. With 15+ years in the game industry, I've led real-time and cinematic lighting on projects for Gunzilla Games, Ubisoft, and Mad Head Games. I specialize in Lumen, Nanite, physically-based rendering, and cross-discipline team workflows.

I’m also the founder of Lighting Bot, a global community and mentorship platform dedicated to the craft of game lighting.

Tools: Unreal Engine 5, Unity 6, Lightmass, Maya, Photoshop, DaVinci Resolve
Focus: FPS Optimization • Cinematic Mood • Gameplay Readability • Color Grading • Environment Storytelling

Available for consulting, mentoring, and senior lighting roles. Let’s build something visually unforgettable.

Skills

Look DevelopmentLightingGame Designunreal engineLevel designGameplayunity engine

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
Substance B2M
Substance B2M
DaVinci Resolve
DaVinci Resolve
DALL-E
DALL-E

Productions

    • Video Game
      Clive Barker - Hellraiser Revival
    • Year
      2027
    • Role
      Lighting Artist
    • Company
      Mad Head Games
    • Video Game
      Off The Grid
    • Year
      2024
    • Role
      Lead Lighting Artist
    • Company
      Gunzilla Games
    • Video Game
      OVRDARK
    • Year
      2024
    • Role
      Principal Lighting Artist
    • Company
      NoxNoctis
    • Video Game
      As Dusk Falls
    • Year
      2021
    • Role
      Senior Lighting Artist
    • Company
      Interior Night
    • Video Game
      Ghost Recon Breakpoint
    • Year
      2019
    • Role
      Lighting Artist
    • Company
      Ubisoft
    • Video Game
      The caretaker dungeon nightshift
    • Year
      2016
    • Role
      Lighting Artist
    • Company
      Bluebox Interactive
    • Video Game
      Jerry Mcpartlin a rebel with a cause game
    • Year
      2015
    • Role
      Lighting Artist
    • Company
      Bluebox Interactive
    • Mobile Game
      Marty Zapstack
    • Year
      2012
    • Role
      QA
    • Company
      Applicus AS
    • Mobile Game
      Idyllic!
    • Year
      2012
    • Role
      Game Designer and Producer
    • Company
      FatCow Games AS
    • Video Game
      4Travellers
    • Year
      2009
    • Role
      QA Manager and Assistant Producer
    • Company
      Agenius Interactive AS

Experience

  • Principal Lighting Artist at Mayhem Studio
    Bengalaru , IN
    August 2025 - Present

    Mayhem Studios is an India-based game developer focused on creating high-quality mobile titles for a global audience. Right now, the team is working on Gang Wars, an ambitious battle royale experience set in a gritty urban world, blending competitive gameplay with a unique art and narrative style. I’m thrilled to be joining as Principal Lighting Artist to help bring this world to life—making sure every street corner, neon sign, and dramatic showdown feels immersive and cinematic.

  • Principal Lighting Artist at Mad Head Games
    Belgrade, RS
    January 2025 - Present

    • Short term contract to aid the company and projects on lighting for games and cinematic.

    • Using my specialty for start-up, growing or studios needing to build a proper lighting workflow among the teams.

    • Collaborate with award-winning video game developer Mad Head Games under Saber Interactive to enhance lighting workflow for current and future games.

    • Conduct audits on company pipeline to optimize lighting processes and improve overall efficiency.

    • Implement innovative lighting solutions to enhance visual quality and user experience for their video games.

  • Lead Lighting Artist at Gunzilla Games
    Frankfurt, DE
    January 2024 - Present

    Building a lighting team up to 10-12 people.

    Defining lighting pipeline for Lumens

    Defining best practices nanite and 3d modeling to avoid poor lighting.

    Defining best practices for PBR for materials to avoid poor lighting

    Managing and discussing expectations with Directors and CEO

    Building both cinematic and game lighting team

    Training other Lighting Lead

    Establishing interior and exterior open world lighting for battleroyale game.

    Owning and lighting specific locations

    Dealing with multiple lighting locations and scenarios outside of the main game.

    Establishing requirements for tools and systems that engineering and tech art can develop

    Supporting other departments such as VFX, Tech Art, and 3D.

    Coordinating meetings, problem solving and tools development.

    Delegation and team growth building.

    Feedback and support.

    Lighting Art Direction.

    Color grading

    Nanite Workflow

    Lumens Workflow

    Post Process workflow across the game

    Optimization

    And so on

  • Principal Lighting Artist at Noxnoctis
    Valencia, ES
    October 2023 - January 2024

    I am hired to light and help the team with 50 environments in Unreal Engine for a Horror VR Escape Room type of game called OVRDARK in 7 weeks for an important milestone delivery.

  • Senior Lighting Artist at Interior Night
    London, United Kingdom
    January 2020 - Present

    Senior Lighting Artist for As Dusk Falls at Interior Night an exclusive Microsoft title.

  • Lighting Artist at Ubisoft Bordeaux
    BORDEAUX, France
    November 2019 - Present

    Lighting Artist for Episodes for Ghost Recon Breakpoint

  • Technical Artist (Freelancing) at IronBelly Studios
    Montreal, Canada
    May 2019 - Present

    - In engine work with shaders, textures, materials, lighting, post effect for American Football game.

    - In engine work with shaders, textures, materials, lighting, post effect for Procedural generated building game.

    - In engine work with shaders, textures, materials, lighting, post effect, cinematic, cutscene, camera, composition, trailer, implementation of provided animation and general engine work for 1vs4 game and its trailer. And placing assets, props and level design of the environment.

    - In engine work with shaders, textures, materials, lighting, post effect, sizzle reel, dynamic changing board, implementation of provided animation and vfx, creation of fountain vfx and shaders for card collection game. And placing assets onto the board.

    - Helping level designer to design and improve their level for a third person game, as well as create the layout for some of the levels.

    - Designing 3 car tracks for a game with 12 tracks, adding buildings, props, details, lighting and changing some textures.

    For all projects include communication, feedback, iteration, troubleshooting with animators, coders, vfx and 3D artist as I am in charge of implementing everything provided into the engine and game.

  • Lighting Artist at BlueBox Interactive
    Berlin, Germany
    January 2015 - December 2016

    I provided lighting design for Jerry and Dungeon Caretaker, both for PC and on Steam. I did everything from color palette, atmosphere and technical assistant in optimizing both light and textures.

  • Founder at FatCow Games
    Kristiansand, Norway
    January 2009 - October 2013

    I did everything from marketing, production, pr, funding, business plan, pitching, game design, hiring, localization, creative lead, production, finance and running the business as a whole. I provided external services to offshore, web companies and such. And I completed Idyllic for iphone and ipad.

  • QA at Applicus AS
    Kristiansand, Norway
    January 2011 - January 2013

    I assisted with game design and quality assurance of Marty Zapstack for iPhone.

  • Assistant Producer and Game Designer at Agenius Interactive AS
    Kristiansand, Norway
    January 2009 - February 2010

    I was responsible for QA Management, Localization, Level Design and Game Design Improvements for 4traveler board game and Nintendo DSi title