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Level Design Lighting - Tom Clancy Ghost Recon Breakpoint Deep State Episode 2

I started alone on this big level while learning level design lighting, dialogue lighting and cinematic lighting in a new engine. And I was writing the technical lighting guide for the studio so they could take over on their own. I had some ideas and help on what works best from my senior and lead lighting artist. I also implemented a lighting tech solution for GI probes for this unique level with a programmer. Overall it was a great experience and challenge to light an underground level that the game is not designed for. We also had to develop custom solutions for time of day and many other things to get it to work. Some of the pictures are from other areas that I also did and stumbled upon when unlocking this area for recording. Sorry about the action recording overlay, I did not know it would end up in the screenshots but these are a quick showcase of my work anyway.