I did the lighting for whole As Dusk Falls released so far. The amount of work that went into it is quite a lot compare to other games I have done in the past or projects. The lighting in Unity URP requires quite specific and technical skills, and the game requires huge collaboration across discipline to deliver this calibur of work. The game is very narrative driven so the lighting needs to support the story while also being optimized. When you have camera looking in any direction and technical challenges it becomes a very creative but also technical job. I could not have pulled off any of the lighting without the support of my colleagues in various department, I think it is important to iterate on that.