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OVRDARK - Horror Game / PS2VR

In this project I had about 6-8 weeks to light over 50 rooms with emphasis on making interactive objects visible, following their previous lighting direction and keeping it very optimized for the VR using Unreal Engine 4. It had mostly gameplay lighting but also cinematic scenes too as you can see in the trailer. There was many technical challenges due to the way project was setup, loaded and plays. I had to improve quite a bit from PBR, light functions, reflection issues, dynamic versus baked and much more.