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The Lone Traveler - Lighting Experiment

I originally intended to copy the reference which I did but I wanted to interpret it and make it my own, so I did. The character is a paragon epic games asset, the room is sci-fi modular and the seats are from epic engine starter pack. This piece has debug views later. Let me know if you like the mood, atmosphere and lighting.

The blue lights on the left side are slightly stronger since they are more in the dark. The middle one are brighter as they are in the dark and have more bounce. The right one are dimmer since they are being competed against the dark. The horizontal placement of the lights in the middle stops the view a bit intentionally. The high lights on the right side of the wall from the sun is over exposures on purpose to give establish the mood.
Thank you.

This is MY version closer to the original reference before I changed it to my own version.

This is MY version closer to the original reference before I changed it to my own version.

Source of inspiration

Source of inspiration

Lighting only view

Lighting only view

Detailed lighting view

Detailed lighting view

Light setup. Only thing cheating is custom light rig for the characters in case I decided to turn on siting animation on. Only character lights are real time.

Light setup. Only thing cheating is custom light rig for the characters in case I decided to turn on siting animation on. Only character lights are real time.

Increased lightmap since most of the lights are baked. And is intended to work in a real time gaming scenario

Increased lightmap since most of the lights are baked. And is intended to work in a real time gaming scenario

For fun

For fun