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Clive Barker's Hellraiser: Revival - Gameplay/Announcement Trailer

I accidentally deleted my original upload.
Brought on for a short-term engagement that extended to a full year, where I helped stabilize and improve the project’s lighting workflow through hands-on iteration and team alignment. I established visual direction (color palette + light fixture language), provided cinematic lighting feedback, and drove technical optimization to keep quality and performance on target for gameplay.

Key contributions included explaining team members, delivering an 80-page lighting/pipeline audit report (including practical PBR breakdown methods for art direction), and supporting successful episode greenlights with Saber Interactive, including work that contributed to the announcement trailer and gameplay trailer.

When the workflow and direction were being solidified based on learning so far, I transitioned ownership to the level design team and the new art director before moving on to another project/studio.