Another lighting scenario I did for Motel which has a different mood and story later on in the game. This is the night version of it. Motel is one of the more complicated environment to light and most of the environments have both interior and exterior lighting. One of the most challenging part is getting the lighting for the car to work in an optimized way, a long with lens flare and connecting it with the 2D character so it all times correctly. Just this alone required multiple people and team members to get it done. As usual I am not showing every room or lighting, it is just too much.