Leave a comment and like, if you think I did okay.
Just practicing and showing my students at Lighting Bot how to achieve multiple lights in one area and multiple mood in one area using my approach to lighting that I teach in https://courses.lightingbot.com/ultimate-game-lighting-education-pbr-pbl-cpu-gpu-lumens-ssgi-under-development-early-bird-discount (DM for discount)
This was my starting point.
π₯ 1. Hallway 1 β Suspense/Tension Zone
Element Value
EV100 3.5
Main Light 80β120 lumens (warm amber)
Accent Light 30 lumens (cool flicker)
Door Sign Light Pale Blue LED β #66CCFF (~6500K)
Sign Lumens ~25β40 lumens
Purpose Guidance light β emotionally βcoldβ and distant. Slight flicker = unease.
π‘ 2. Hallway 2 β Industrial / Pipe Corridor
Element Value
EV100 2.5
Main Light 60β90 lumens (yellow-green)
Accent Light 40β50 lumens
Door Sign Light Sick Green LED β #88CC88 (~4500K)
Sign Lumens ~30 lumens
Purpose Uncared-for signage, low legibility. Adds "infrastructure" realism and decay tone.
π’ 3. Weapon Room β Tactical Security Room
Element Value
EV100 4.0
Main Light 200β400 lumens (cool cyan overheads)
Accent Light 50β100 lumens (green LED)
Door Sign Light Clean White LED β #FFFFFF (~6000K)
Sign Lumens 50β70 lumens
Purpose Military-grade, bright and secure. Suggests βimportant access.β Reliable & clean.
π΅ 4. Main Room (Shooting Range)
Element Value
EV100 5.0
Main Light 600β1000 lumens (blue-white)
Accent Light 200 lumens (warning red)
Door Sign Light Red Alert Sign β #FF4444 (~2000K)
Sign Lumens 40β60 lumens
Purpose Tension signal β βactive zone,β βdanger,β βfiring.β Could pulse slowly for unease.
π 5. Small Room β Narrative/Safe Room
Element Value
EV100 3.0
Main Light 100β150 lumens (warm white)
Accent Light 20β40 lumens (screen/monitor glow)
Door Sign Light Soft Amber β #FFDDBB (~2800K)
Sign Lumens 20β30 lumens
Purpose Emotional tone: "rest" or "backstory." Suggests safety or humanity amid horror. Quiet.