Website powered by

The Desert Discover [Atmospheric Exploration/Lighting Tutorial]

My second Unreal Engine 5.5 Lumen test. Using blade runner reference and my knowledge on creating realistic atmospheric lighting I mostly (99%) used atmospheric knowledge to create this blade runner lighting reference. In other words it isn't color graded and neither is the direction light using orange lighting. It is neutral white. The goal is to showcase how far you can push the lighting almost exclusively using atmosphere settings.

Using atmospheric settings to impact fog I managed to light and color the environment without using orange lighting on sun or color grading this orange.

Using atmospheric settings to impact fog I managed to light and color the environment without using orange lighting on sun or color grading this orange.

Light complexity to show how optimized it is and no fake lighting.

Light complexity to show how optimized it is and no fake lighting.

Debug view although I didn't fix the dark albedo or anything.

Debug view although I didn't fix the dark albedo or anything.

Lumen view, although I didn't touch the settings.

Lumen view, although I didn't touch the settings.