These are some images that you will end up with in my unreal lighting course for Games using PBR approach to lighting. You learn how to find bad materials and update them. You learn EV100, Exposure and Curve Graph in different ways to create different time of day using both atmosphere and hdri skybox. You learn a few other concepts and principles as well as how lighting works in real life, some art fundamentals that helps train your eye to be better lighting artist. By the time you have gone through the course you are able to understand, use and implement realistic and creative lighting through setting up foundational pbr ev based lighting. Obviously, you get to see how to use post processing and not use post processing. Different volumetric and shaft usage. You also learn to view and optimize. Learn why too much reflective material is bad. Why certain characters are no readable. Why color palette and harmony is important. And more. If you are interested in improving as any digital artist, to present your work better, to get more freelancing, promotion as lighting artist or even get started as lighting artist this course will certainly do the job for you if you add on mentorship sessions too. https://courses.lightingbot.com/